Cd crack for empires dawn of the modern world
What I really like about this game is how you can just jump into a random map thanks to the map editor. This is a ton of fun and while putting together your own maps is fun, I have never been good at it. Here, the game always provides me with a fair and fun challenge. The AI in this kind of setting is great and one that is really going to push you, but never frustrate you. The game goes from the Middle Ages all the way to World War II so it is cool going from things like castles and catapults to fortresses and tanks.
The progression in the game is cool and I like how nations can change as the eras progress. The actual gameplay on offer in Empires: Dawn of the Modern World is a lot of fun. You have many different units you can use and I would say that the battle is perhaps more important than the setup. Do not get me wrong, you still have to think about where you are placing things, but what you do in battle and how you can react is where the fun and real strategy is.
Especially when you are playing against a skilled human opponent! Even though this game is now the better part of 20 years old I still think that it looks great.
This was a real graphical powerhouse when it was first released and did require a very respectable rig to get the best out of it graphically. It holds up very well and I like how you can clearly tell what everything is and what it is doing. Of course, it is not as polished as a modern strategy game, but I still think that the visuals hold up very well. I think that Empires: Dawn of the Modern World is still a fantastic strategy game.
Had the AI in the single-player campaign not been so frustrating in places I probably would have given this like a 9! However, you can get through the campaigns they can just be a tad more frustrating than I would like. The core gameplay, the multiplayer and the visuals are all great though and if you are a strategy game fan, this is well worth checking out. Someone better have a word with the King of Korea.
Surely sending oxen laden with explosives trundling into enemy villages is not good for PR. The country's Buddhists will be shuffling from foot to foot with barely concealed rage. Then again, as long as it deters the neighbours from occupying Korea, what does it matter if a few monks get uptight? King Philip of France is no angel when it comes to animal rights either.
So, throughout history, it would seem that in order to be a successful leader you had to know how to treat your cattle. Apart from General Patton, of course, who thought his troops were cattle.
Developer Stainless Steel has made considerable efforts to relate the events of yesteryear in as alternative a manner as possible as illustrated by the aforementioned exploding beasts of burden.
What this means is that as well as being able to create units that, frankly, even the most experienced fantasy writer would be hard-pressed to dream up, you get to employ special abilities that are, to put it mildly, stretching the boundaries of plausibility. The Chinese, apparently renowned for their off-the-wall battlefield tactics, even treat their enemies to enormous fireworks displays that leave them gaping at the sky in astonishment before assassins run up behind them and slit their conveniently tilted throats.
But the most outrageous event of all occurred when an American ranger called for an artillery strike and it actually hit a valid military target. You could almost imagine the wounded civilians in the hospital opposite leaning out the windows giving an ironic thumbs-up. Despite Stainless Steel assuring us time and time again that these units and special abilities are all based on 'historical documents' of the Galaxy Quest kind no doubt , we remain somewhat sceptical of their authenticity - not that it matters.
Variety is something Empires contains plenty of and the choice of three campaigns verifies this. The second campaign follows the trials and tribulations of the Korean Admiral Yi Sun-shin as he fends off the advancing Japanese and Chinese hordes towards the end of the 16th Century.
All of these campaigns have a distinct style and the chances of completing the WWII campaign by using the same basic tactics as you would in the Richard the Lionheart campaign are slim. You have to adapt your strategy to fit in with not only the age but the nation under your control. The campaigns are well put together with cut-scene scripts and voice acting of the highest calibre. The only niggling problem we had was with the editing.
The plots often flip from one character to another without warning. The Korean campaign became particularly confusing, especially when the King and a few ministers had a bit of a disagreement over who did what, where and when to the Japanese.
Maybe moments like these are for genuine historians only. These bewildering moments are more than compensated for by some very well constructed scenarios. Gameplay is not simply a case of constantly building up a massive army mission after mission. In a lot of situations you have to make do with the units you start with and that, of course, means plenty of stealth missions and using the natural geography to your advantage.
There are disadvantages in this gradual introduction of features though. Thankfully the skirmish mode provides exactly that kind of gung-ho gameplay. Here you find all your usual choice of options relating to which nation you want to control, which age you want to start and end at, a dozen different map styles, a choice of five difficulty settings the campaigns have only three and a range of other knobs and buttons to fiddle around with.
So far so good then; Empires manages to cram in a hell of a lot while maintaining an appeal for hardcore and novice strategists alike. But no game is entirely free from strife and Empires has its share. There are times when the path-finding Al seems to curl up into a little ball and refuse to cooperate.
But aside from the occasional lapse the Al is generally pretty good. Military units too are eager to pursue their foes to the ends of the earth. However, that does cause a few problems, especially when that airfield you were so keen to 'convert' with your engineers has already been destroyed by your Sherman tanks, who show no signs of military intelligence when it comes to capturing strategic targets.
According to Stainless Steel, one of the reasons Empires was going to be better than other RTSs was down to the significant differences between the nations on offer. We hear this a lot. In fairness to SS, though, they really have managed to pull it off.
Playing as the Chinese is totally different from playing as the British. Whereas we Brits like to set up little villages and stay in a place we can call our home, the Chinese are more nomadic.
Their town centres are wagons that can be loaded up with resources and moved from one part of the map to another. Totally eradicating a Chinese settlement is extremely difficult - they just keep popping up all over the bloody place. Playing as the Russians also takes a bit of getting used to.
Their airforce is particularly worthy of mention simply because it's so bloody awful. A Russian WWI bomber is so useless it usually runs out of fuel before it reaches its target. Admittedly you cannot play as all of these nations in the campaigns, but when it comes to matching up in the skirmish mode, there are very few RTSs around with the notable exception of Rise Of Nations offering such balance and diversity.
One thing that is noticeable, however, is the variation in graphical quality between the nations. Whereas the latter-day civilisations, like the Americans, boast lovely gleaming tanks, aircraft and battleships, others such as the medieval English with their blocky horses and swordsmen are not so hot.
Empires seems to possess many different graphical styles, causing horrendous colour clashes not seen since the days of the ZX Spectrum. Models such as the trees are beautiful and sway in the wind convincingly, but when a platoon of poorly drawn Russian mortars rolls up next to them the resulting effect is one of garish repulsion.
At least the sound is up to scratch. In fact we'd go as far as saying the acoustics are among the best you'll find in any PC game. Machinegun fire is superb and the wrenching, cracking sounds as buildings splinter and collapse send a shudder down your spine.
If only the graphics had been afforded such attention to detail as well. As far as we can tell, it's actually three clicks anyway; the first click is to start researching the upgrade, the second is to activate the upgrade and the third is to choose the unit type on which you wish to use the upgrade. Rather than simplify the process it actually confuses it. In fact this is a part of the game with which we struggled constantly to come to grips.
Even construction upgrades seem to appear in the strangest sub-menus. A lot of time is spent scanning through the different types of buildings to find the upgrade you want -and that is often critical time lost. Why can't you upgrade your farms by clicking on them? And so on. Because of this unerring knack to put the upgrade you most want in the most inaccessible place possible, the interface takes a lot of getting used to.
So, how does it rank against the other RTS big guns? Eagle-eyed readers and RTS aficionados in particular may have noticed that we've scribed a fair few pages on Empires: Dawn Of The Modern World over the last few months. There is a very good reason for this of course: the game looks a bit special. Actually that's not entirely accurate. After spending a day playing the game to death, what we originally thought was a bit special has now become tastier than dinner at the Ritz with Kelly Brook.
Stainless Steel Studios' follow-up to Empire Earth just keeps impressing us more and more. As the game charges towards its Christmas release date, it seems every time we see it, some major new feature has been added. This month is no exception, and our grim Monday morning sojourn to Activision's Slough headquarters soon brightened up when Empires' lead designer and president of Stainless Steel Studios Rick Goodman introduced us to the French and Russians, the two new civilisations the team had just put the finishing touches on.
So, add those to the English, Germans, Koreans, Chinese and Americans and it seems we're going to be in for one hell of a scuffle.
Incredibly, when you consider the game still has around five months of development remaining, we were also privileged to have a crack at the multiplayer game to really see how all these cultures kicked off against each other.
Now, when you first sit down to have a bit of a session and you peer over the top of your monitor to find Mr Goodman, arguably one of the most influential game designers in the world, sitting at the terminal opposite you, grinning with a demonic look in his eyes - and you're about to take him on at his game, the game he made - you get the feeling that maybe today won't be your day. An hour later, after one of the most enjoyable skirmishes we've ever had, only one civilisation was left standing -the proud English troops of PC, looking slightly taken aback at their unexpected victory.
In hindsight, accidentally creating 20 battlefield surgeons a unique English unit instead of 20 harquebusiers probably was a major factor in our victory. This determined army of doctors marched across the battlefield with a few soldiers and priests healing the wounded, resurrecting the dead and converting the enemy so effectively our force actually increased in size as we went deeper and deeper into enemy territory.
Eventually there were 10 surgeons healing one soldier - if only the NHS was that effective. Our triumph also left us in no doubt that Goodman was going easy on us. After all, there's no sense in sending a miserable games journalist home with no idea how the game works because he's just had his ego blown to pieces. And yet, there is another reason why we held our own so comprehensively.
Last but not less important is your own contribution to our cause. You should consider to submit your own serial numbers or share other files with the community just as someone else helped you with Empires: Dawn of The Modern World serial number.
Sharing is caring and that is the only way to keep our scene, our community alive. The patch is designed for all language versions of the game, with the exception of Japan. It improves the stability of its work through GameSpy services, and also solves the problem of malfunction chat for very crowded room to talk. Report problems with download to [email protected]. View in text. Similar activation keys. Empires Dawn Of the modern world.
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